Complete English game rules
Disney Lorcana Game Rules Explained Step by Step
Learn how to prepare a Disney Lorcana match, play cards, build your inkwell, send characters on quests, and challenge opponents. This comprehensive guide clearly and concisely brings together the most important game rules.
What is the goal of Disney Lorcana?
Be the first to collect at least 20 lore by sending your Disney characters on quests.
In Disney Lorcana, you take on the role of an Illumineer. With magical ink, you summon glimmers: special versions of well-known Disney and Pixar characters, items, and locations.
During a game, you build your inkwell, play cards, and use characters to gather lore. At the same time, you try to slow down your opponent's game plan by challenging characters, removing cards, or using other abilities.
The normal way to win a game is to be the first to reach at least 20 lore. Therefore, Disney Lorcana is not just about attacking. A player can banish many of the opponent's characters and still lose if the other player collects 20 lore first.
Gather lore
Exert eligible characters to quest and receive the lore value indicated on the card.
Slow down your opponent
Challenge exerted characters, use removal, or disrupt your opponent's strategy.
Reach at least 20 lore
As soon as you meet the applicable victory condition, you win the game.
What do you need to play Disney Lorcana?
Each player needs their own deck and a way to track lore and damage.
A playable deck
Each player uses their own Disney Lorcana deck. A Starter Deck is pre-built and ready to play right away.
A lore counter
Use a lore counter, app, dice, or other clear tool to track your current amount of lore.
Damage counters
Use damage dice or tokens to indicate how much damage characters and locations have received.
Sleeves and Playmat
Not required for a casual game, but Card Sleeves and a Playmat help protect your cards during play.
The most important play zones
Every card during a game is in a certain zone. The zone determines what can happen to the card.
Deck
Your deck lies face down within reach. You normally draw cards from the top without looking at the other cards.
Hand
The cards in your hand are private information. You may look at them, but your opponents normally may not.
Play area
Here are your played Characters, Items, and Locations. Cards in this zone are normally face up and visible.
Inkwell
Cards in your inkwell are face down and are used as ink to pay costs.
Discard pile
Played Actions and banished cards normally go to their owner's open discard pile.
Bag
The bag is not a physical stack of cards. It is a temporary rules zone where certain triggered abilities wait to be resolved.
What types of Disney Lorcana cards are there?
Characters, Actions, Songs, Items, and Locations each have their own function within the game.
Character Cards
Characters remain in your play area after being played. They can quest, challenge other characters, and use abilities.
Important values: strength, willpower, and lore.Action Cards
An Action has a one-time effect. After you resolve the effect, the card normally goes to your discard pile.
Actions do not normally remain in the play area.Song Cards
Songs are a special type of Action. You can pay the normal ink cost or exert an eligible Character to sing the Song.
The singing Character must meet the conditions.Item Cards
Items remain in your play area after being played and can provide ongoing or activatable abilities.
An Item is not a Character and cannot normally quest.Location Cards
Locations remain in play, have willpower, and can automatically provide lore or other benefits.
Characters can be moved to a Location.Dual-Ink Cards
Some cards belong to two ink types. For deckbuilding, such a card counts for both ink types.
Both ink types must fit within your chosen deck combination.How to read a Disney Lorcana card
The exact components differ by card type, but you will regularly encounter this information.
Ink Cost
The number in the top left normally indicates how much ink you must exert to play the card.
Inkwell symbol
This symbol indicates whether the card can be used as ink in the normal way during your turn.
Strength
Strength determines how much damage a Character normally deals during a challenge.
Willpower
Willpower indicates how much damage a Character or Location can take before the card is banished.
Lore value
The lore symbols on a Character indicate how much lore you normally receive when that Character quests.
Move cost
The move cost indicates how much ink you must pay to move a Character to the relevant Location.
Classifications
Classifications such as Hero, Villain, Princess, and Sorcerer can be relevant for abilities and synergies.
Rules text
The rules text describes abilities and effects. Read conditions, costs, targets, and timing carefully.
Set and card information
At the bottom are the card number, set, rarity, artist, and other collection information.
How to prepare a Disney Lorcana match
Shuffle the decks, determine who starts, and draw the opening hand.
Set up the play zones
Ensure enough space for your deck, discard pile, inkwell, Characters, Items, and Locations.
Set both lore scores to zero
Each player starts the game with zero lore. Use a clearly visible lore counter or another reliable method.
Shuffle the decks
Each player thoroughly shuffles their own deck and then places it face down in the designated zone.
Randomly determine who starts
For example, use a dice roll or coin toss to fairly determine which player gets the first turn.
Draw seven cards
Each player draws seven cards from their own deck. These cards form the initial starting hand.
Adjust the starting hand once
Each player may once replace any number of cards from their starting hand according to the official start procedure.
Start the first turn
The designated starting player begins. This player does not draw a card during the draw step of the very first turn.
How does a Disney Lorcana turn proceed?
A turn consists of a beginning phase and a main phase.
Ready step
Straighten all cards that you need to ready. An exerted card is turned back to the ready position.
Set step
Resolve applicable effects that occur at the beginning of your turn. Characters that have been under your control since the start of your previous turn are no longer dry.
Draw step
Draw one card from the top of your deck. The player who starts the game skips this draw during their first turn.
Main phase
During the main phase, you can normally perform allowed actions in an order of your choice.
- Place a suitable card in your inkwell.
- Play a Character, Action, Song, Item, or Location.
- Have a Character quest.
- Challenge an opponent or Location where allowed.
- Use an activatable ability.
- Move a Character to a Location.
End the turn
When you no longer wish to perform any actions, you indicate that your turn is over. Then, the next player's turn begins.
Next: ink, playing cards, ready, exert, and drying
In part 2, we will extensively cover how the inkwell works, how to pay costs, how cards are played, what ready and exert mean, and when a new Character is no longer dry.
